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TEHO modding (tehomod and scripts are here)

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:ahoy
Welcome to "Sea Dogs: To Each His Own" modding guide. It contains all you need to start modding scripts.
In fact, TEHO is a suite of resources and scripts running on Storm Engine 2.8/2.9. It's a pretty successful game, however it has one significant problem: TEHO is currently developing by BMS which devs are not enough serious about bugs and "features", also they have strange principled view on some game moments, which is repulsive for many players. They have the right to do so, but...

TEHO modding (tehomod and scripts are here)

Quick save/load into a new file

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I have just modified(just several lines of code) quick save/load mechanism(but not autosave) to make a new file instead of default QuickSave. The idea was to solve two problems: your save can become corrupted(since engine first removes it then tries to save current state), game extremely needs to have many step-saves due to it's instability and timeframes.

To install modification, simply unpack the archive into game folder(beside engine.exe). It requires...

Quick save/load into a new file

Need Help With The Pirate Saga in COAS and Ceres Smithy

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So I started playing TEHO few days ago and now after gaving the 3 amulets to the Indian and meeting Danielle Greene (Hawk) *happy to see her again! I've landed on a Ship and beat the crab. So, when I came first time to the Island (was tonight) I walked straight through the door, killed the Prison guy and his guys and saved Chimiset. With that save I've came far till I had to kill Mary and her friend (because of Adolf) unfortunately they both are dead. Google doesn't help at all, but I've...

Need Help With The Pirate Saga in COAS and Ceres Smithy

Warehouse

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Can anyone tell me which island has warehouse i can rend?? I need the name of the town, island and the guy to go to. So far i only know the store merchant in Sharptown on the pirate island will rend out warehouse.

Just made a MODDING GUIDE ON STEAM

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[​IMG]
Hey everybody, just finished my first steam guide and it is dedicated to the Sea Dogs mods :p
In the following guide you can find 9 beautiful mods for this game and download them aswell
Put some work into it, to pack all these mods correctly and to upload them on google drive, so it would be awesome to see a thumbs up from ya guys :p
The link (lead to the guide on...

Just made a MODDING GUIDE ON STEAM

Hook's Mod version 1.3 for TEHO 1.4.1

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The newest version of my mod is very nearly for release. It contains bug fixes for the base game, a number of changes, and some new stuff.

The only thing missing now is a way to get it to fail gracefully if you aren't running the right version of the game.

Once that's in, and the existing code tested, this mod could be ready for wide release, if I decide to do that.

I've attached the readme, which may still have a few changes to make. If you're interested, please have a look and...

Hook's Mod version 1.3 for TEHO 1.4.1

Mod: ActiveMap 1.0

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Ahoy there :pirate07:
I'd like to introduce Active Map mod. It's logic is similar with K3 mapp, but there are many fixes and new features. Should work with all game versions, but currently th no localization for Russian language

Features:
  • This mod doesn't affect your savegame in any way. You can remove it any time
  • You can use it as the map :onya
  • Show the position of your ship on the map
  • Show colonies on the map
  • Mark colonies with active...

Mod: ActiveMap 1.0

Mod: Quick save/load into a new file

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I have just modified(just several lines of code) quick save/load mechanism(but not autosave) to make a new file instead of default QuickSave. The idea was to solve two problems: your save can become corrupted(since engine first removes it then tries to save current state), game extremely needs to have many step-saves due to it's instability and time bounds.

How to install:
1. This mod requires...

Mod: Quick save/load into a new file

Mod: ActiveMap 1.1

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Ahoy there :pirate07:
I'd like to introduce Active Map mod. It's logic is similar with CT map, but there are many fixes and new features. It seems that initially it was started porting for TEHO by Warship, but hadn't been finished.
Should work with all game versions, both Russian and English versions.

Features:
  • This mod doesn't affect your savegame in any way. You can remove it any time
  • You can use it as the map :onya
  • Show the position of your ship on...

Mod: ActiveMap 1.1

Diutch Gambit don't work. Help

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I'm at that part where the boss ask you to prpare yourself (7 days) When i go back after a month. He is saying the qust that i have to find a cpatain itc. So when he is done with talking my quest book won't upadate, and there s nobody who waits front of the company. Solution? Please help! Game version 1.4.0

Where can I sell slaves (no quest)

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Except the smugglers is there any store that buys slaves ? I went to all the pirate ports and none of them buy slaves . I know the smugglers will buy slaves but I have a heavy galleon and they don't want to do business with me if I don't get a smaller ship . I would do that but I have 400 crew that are maxed out in all 3 categories and I don't want to lose them just to sell a few hundred slaves . Is there no store any where that buys slaves ?

Mod: ActiveMap 1.2

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Ahoy there :pirate07:
I'd like to introduce Active Map mod. It's logic is similar with CT map, but there are many fixes and new features. It seems that initially it was started porting by Warship, but hadn't been finished.
Should work with all game versions, both Russian and English versions.

Features:
  • You can use it as the map :onya
  • This mod doesn't affect your savegame in any way. You can remove it any time
  • Regions boundaries are marked on the map...

Mod: ActiveMap 1.2

Stuck on Dutch Gambit for the West India company

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I captured the Mirage and now I'm supposed to go to St John's on Antigua to meet with the chemist to get the name of the informant . I've read all the information I can find on steam and here about this and what I gather is that I'm supposed to talk to Charlie Knipple in the shack by the port , well every time I try to talk to him he says "Chain shot to my back , what do you want mister ?" and the only response I have is "no , it's nothing , I'm leaving" I am Rank 14 with 35 navigation...

Stuck on Dutch Gambit for the West India company

Sea dogs 1.5.1 language problem

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I have a sea dogs game but I used the game crack.This game isn't english language.Sorry my english...
I want to share english language files.Thanks every share files.

[Mod] Baroque Music Mod 2 for SD:TEHO

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Hi,
I'm new to this community, I'm here to share a little mod I "converted" for myself from Age of Pirates II: City of Abandoned Ships (or Sea Dogs: City of Abandoned Ships, as you prefer). The mod is "Baroque Music Mod 2" by Hraktuus, all credits belong to him, since I've only converted the files to make them work on Sea Dogs: To Each His Own.

I created two version of the same...

[Mod] Baroque Music Mod 2 for SD:TEHO

Mod: BladeDmg 1.0

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This simple mod calculates raw blade damage from damage/weight/balance/curve/length. The value in brackets considers related perks.
Raw damage means damage calculated before skill/rank/random additions, this is not tool to calculate real damage, but to compare blades. However, these calculations can be inaccurate in some cases.
Currently it works only from Items menu. Since it seems impossible to get active row from other script, I had to modify existing scripts, that's...

Mod: BladeDmg 1.0

Mod: QuickSaveLoad 1.1

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I have just modified(just several lines of code) quick save/load mechanism(but not autosave) to make a new file instead of default QuickSave. The idea was to solve two problems: your save can become corrupted(since engine first removes it then tries to save current state), game extremely needs to have many step-saves due to it's instability and time bounds.

How to install:
1. This mod requires...

Mod: QuickSaveLoad 1.1

Question about De Poincy's offer of becoming a French naval commander

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Regarding the "A Burden of the Gascon" quest - Should I accept his offer ? I really don't want end up being his errand boy , so far I know I'll get the Light Frigate Gryffondor which doesn't seem worth it to be honest , It only has 34 guns and is slower and can ferry less cargo than my current ship - an East-Indian with the Black hull and red lining (pretty great looking ship , I've also bought black sails for it , I've grown quite fond of it) I'm not a fan of the uniform De Poincy gives you...

Question about De Poincy's offer of becoming a French naval commander

Seadogs to each his own : govenor find ships quests failing all the time

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Hi All,

I keep getting quests form the Governors to find and board or destroy ships. But I go trying to find them but they don't shoe up. so Latest one is a courier ship will be passing Havana in 21 days go board it and take the documents.

So I get to the Havana coast in the world map 10 days early!!! Sail around for a while. So the 21st day for me would be the 5th Nov. So No Spanish ships at all show up and at midnight on the 4th when it ticks over to the 5th the quest fails.

So what...

Seadogs to each his own : govenor find ships quests failing all the time

sea dogs to each his own....{ repairing }

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Hi all,

im new :)
want ask something:
at what time/moment i can repair my boot?
talked to my brother in jail 2 times now....but i was attacking many pirates so my boot has like 30% hull .
when i go to the dockyard and click the first on top of the line nothing happens?? no repairing or selling i have 3 ships ...all are in bad conditions.

i can change color for sails...i can take qst from him but no repair.....is it a bug?
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